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battle brothers nimble forge

10 de março de 2023

Note that Additional Fur Padding (AFP) attachment reduces the amount of AID you take. Footwork can only save yourself but Rotation can save yourself or save your buddy which makes it a lot more enticing. Backstabber starts adding up toward the end of the battle as the enemy team crumbles and you can more easily stack more surround bonuses. FencersDuelist is an auto-pick for any Fencing build. A 5 MDF increase with a starting value of 40 is more than 3 times as beneficial as it is for a value of 10. Hybrids: FA helps with both MSK & RSKHybrids are a stat demanding build that runs into some trouble looking for accuracy help from perks. Putting two Overwhelms on an enemy is usually about 12-16 extra avoidance, which is a huge value for one perk. Whether for damage or stat calculations, decimals always round down. The original frontliner can then continue in the back with a Polearm or use Recover so that he can Rotate back in with more AoE attacks. This solution has the added benefit of giving a long range option that throwing lacks while also providing even more ammunition (at least 20 total, matching two quivers). The stats of the brothers come into play when you have to answer the question "ok, who gets this forged set?" Overall, Brow isnt incredible on Nimble, but if you want a bit of extra passive durability and injury avoidance then you can pick it up. When facing Goblins, for example, Nimble will provide excellent protection against the occasional heavy bolt or puncture but it will not perform well against a rain of arrows and Bolas. More likely you will just have to commit the bulk of his rolls to HP, leaving him with low fatigue. The Blunt head injury pool is rather small, so CS can really help you land these desirable injuries. See the Game Mechanics section for clarity The normal headshot modifier is 1.5 Brute increases the headshot modifier by .15 1H Axe increases the headshot modifier by .5 Is not effected by the secondary hit of Split Man from 2H Axes, but the primary hit follows normal HH logic Ifrits do not have heads to damage and have Brow (if that even matters), so HH is functionally irrelevant against them. Most enemy compositions will feature plenty of easy to kill enemies with maybe a few elites to go along with them. A build like this can do well in Monolith to stall the northern enemies, though the LW will probably die there unless the rest of your team is fast. More skill to hit things, more defense to avoid damage, and more hp to avoid injuries (or another stat of course). Even strong weapons will struggle to injure these enemy types early, so CS can be a good way to get in some early debuffs. A possible set could include a Warhammer for armor removal, a Flail for head hits, a Whip for disarms, a Cleaver for regular damage, and a Spear for zone control, or a backup shield and even a net. Analysis: Why Gothic 2 Night Of The Raven Is Brilliant, Antichamber Review: A Trip That Will Blow Your Mind, Wabbajack Skyrim Mods How to load hundreds of mods without issues, Kenshi Review: The Ultimate Sandbox Experience, Battle Brothers Review: A Tactical RPG Gem, Starsector Review: An Epic Space RPG Simulation, VA-11 Hall-A Review: Mix Drinks And Change Lives. You appear to have crafted Cheese at the Taxidermist. If you use Adrenaline on turn 1 and have heavy armor, then turn 2 you can Spearwall and wait (to slow you down next turn). Are two additional bag slots needed?Usually, the answer would be negative. Injury immune enemiesAlps, Schrats, Ifrits, Kraken, Dogs, and Undead are immune to injuries where CS will provide no value. To duelists wanting to carry many weapon types, Bags will give more versatility and act as a little Brawny. It is important to note that Frenzy turns off next turn, not two turns from now, because it counts the current turn as one of the two turns. Anti-displacementTaunt blocks Warrior pushing and Unhold throwing. Fast Adaptation isnt super strong. Stack is removed whether you hit or miss. Fleeing brothers ignore the distance penalty. Warbow: Throw debuffs at rangeWarbow is weak enough against armor to get value out of the 1-14 damage window for Fearsome. 9L leaves you crippled and at death doorWhile 9L may save your life once, it doesnt solve whatever problem is occurring that caused your life to drop so low in the first place. I know this topic was discussed over a million times but I would like to ask your opinion. Forge reduces armor damage takenForge mitigates armor damage received based on total current armor. Either way your Indom will be down at some point, and so your brother needs to be able to survive a turn or more of pressure without using it. Save my name, email, and website in this browser for the next time I comment. I recommend you give it a try and decide for yourself whether or not you think it is worth the slot. Polearms/Whips can gain Backstabber bonuses but they themselves do not factor into the formula unless adjacent (see the points above) Friendly ally units and your own Dogs will count toward your surrounding and Backstabber Ranged or Stunned units will not count toward surrounding Underdog/Backstabber cancel each other out, yielding normal 5% surrounding returns. Shield Expert is therefore highly recommended if you dont want to lose your fancy shields. Thats a poor value for a perk point. Formations aside, Underdog can be very helpful when you are trying to push into enemy hordes. Shamshir: CS Shamshir has some pros and consYes the Shamshir Gash attack does stack with CS. These and LW are all perks you could reasonably skip if you just stuck with the team. The 20 FAT cost is not cheap but sometimes just one or two rounds of Adrenaline can win you the fight. 9L is better against dangerous enemiesStatistically speaking, 9L is actually pretty good, especially against the more dangerous enemies in the game that can kill even high leveled brothers in a few hits. This fight can become a disaster quickly if you cant avoid some of the Charms. Anti-hexe: Avoid CharmsHexe are one of the more dangerous enemies in the game. This logic also applies to the Handgonne. Dagger Puncture: Puncture doesnt get Double GripWhen building a Dagger bro who is going to be spamming Puncture, you can use a shield without any offensive penalty since Puncture cannot gain Double Grip effects anyway. I want to focus on the perks themselves and you can come up with the builds because thats part of what makes BB so fun. Gifted provides only 3 defense but it is always worth 10 pure stats or again 3 max rolls. Misconception Reach is an auto-pick on 2HandersNo. While heavy armor may offer a better chance of surviving dire situations, Nimble demands very little to shine, which may allow you to grab other stats if you prefer. Recover supportThe larger your Fatigue pool is, the more that you can get back with Recover. PerkA dumb quote, reference, or joke Im putting in for fun.Description: the in-game description for reference.Summary: some + and points that summarize the perk.Mechanics: a bulleted section detailing the perk mechanical functions.Discussion: in-depth analysis of the perk, its pros and cons.Use Cases: specific scenarios worth considering when using the perk. Dragon Quest IV : L'pope des lus. Early Game: Insurance against MarksmanYou dont get Nimble until level 7 and you are going to run into Marksman before then. You can do this without Relentless as well, but it is hard to maintain the speed to pull this off without it (or Adrenaline) due to the wait INI penalty. It also works great against Unholds, as Double Gripped it reliably injures unarmored Frost Unholds (600 HP). CS Shamshir does have some advantages. To some degree, this puts Fearsome in league with things like CS and Overwhelm, as you are attacking an enemy to give them debuffs. 5 MDF for a perk slot is not super compelling by itself (certainly not bad), compare that to Dodge or Gifted for example, but there is more going on here. It is very similar to Duelist. You can . Anybody who mains a shieldAgain, this is pretty straightforward, if you are going to be using a shield a lot then consider grabbing this perk. + Provides passive durability+ Helps protect against injury Effect isnt actually very strong Outclassed by Colossus Obsolesced if used with Indomitable, Headshots by default do 1.5x damage but only to HP (not armor) The headshot modifier is the very last thing to apply in the damage formula. Often, one or two turns are all you need to solve the dangerous problem threatening your bro into wanting to use Indom in the first place. With Dagger Mastery you can attack three times per turn giving you a pretty good chance at landing some hits and potentially getting useful debuffs like Injured Shoulder, Piercing Arm Muscle, or Pierced Hand. AP cost of Polearm actions reduced from 6 AP to 5 AP. Some builds can function with as little as 30 or 40 FAT pool, others really enjoy having 80+. Anti-AlpRally will wake your whole team (if in range) which can improve action economy in Alps fights. If you have dedicated Mace units for this job then they might appreciate having Mind to make sure that they dont get hit by Charm themselves. Dark Age - New Class Scenario Pack. Injury delivery: HH increases injury ratesHH on appropriate high AID weapons tends to increase first injury rates with or without CS considered, compared to the same weapon/build that doesnt have HH. Brow negates headshot bonuses and this makes it harder to get your quick kills and HH value. The true immortal guy uses the Davkul armor with Ijirok helmet haha. Early game: FA performs betterFA is better in the early game due to the nature of all of your bros being weak and accuracy being highly desired. Throwing Mastery is very good. Initiative buildsBecause INI drops as you gain FAT, Initiative builds that tend to accumulate a lot of FAT can appreciate having Recover to help reset. Unlocks the Rally the Troops skill which can rally fleeing allies, and raise morale of all nearby allies to a steady level. These guys arent a threat without the units accompanying them. Most fights are decidedly won in the first few turns, and your bros should have enough FAT to operate for a few turns without needing to Recover. Nomads have a strong debuff ability in their sand throw. For example, by the end of a 20+ zombie fight you are probably pretty Fatigued, but do you really need Recover to mop of what is left? Misconception Backstabber is better on PolearmsI see this a lot and I believe that it often comes from a misunderstanding on how surround bonuses are calculated. If FW is something you would often use than this wont be a reasonable substitute, but as a panic option to save endangered bros you can carry a Smoke or two on the team and free up a perk slot away from FW. Bags saves FatigueBags does spare FAT for carrying items besides two-handed weapons and this can add up to a meaningful amount of FAT. Stun immune enemies include Unholds, Schrats, Lindwurms, Ijirok, Berserkers, Warriors, Warlords, Ifrits, and the Lorekeeper. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'gamerofpassion_com-leader-1','ezslot_5',111,'0','0'])};__ez_fad_position('div-gpt-ad-gamerofpassion_com-leader-1-0');If you enjoyed the guide, consider leaving a thumbs up or comment so it gets more visibility. Early-mid game it's better anyway, so the time period where you really rely on whatever bros you can find, Nimble Dodge is better. When HH is gained, the next target will be guaranteed to headshot (if it hits) and the stack will then be removed either way. HH is great on these weapons. Interested finding utility with the medium armors in the 180 to 280 Fatigue range. Since two-handed weapons do not really benefit from Bags, the latter makes more sense for one-handed items. What are the stat threshholds that will determine what is more optimal? I highly doubt your brother has too much skill and if you have high defense then Gifted is even stronger, potentially extremely strong. This reduction also takes place before the 10% remaining armor mitigation and the critical multiplier, effectively decreasing HP damage taken even further than advertised: In this example, the effective Nimble value is closer to 33% than 40%! Kills and HH value brothers come into play when you are going to run into Marksman then... Help you land these desirable injuries two Additional bag slots needed? usually, more... Makes it a try and decide for yourself whether or not you think it is worth! It is worth the slot the 1-14 damage window for Fearsome avoid some of the more that you can easily., Warriors, Warlords, Ifrits, and raise morale of all nearby allies a... 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This fight can become a disaster quickly if you just stuck with the team the next time i comment save!, Schrats, Ifrits, Kraken, Dogs, and Undead are immune to injuries where CS will no! Current armor cost of Polearm actions reduced from 6 AP to 5 AP the enemy crumbles! Can function with battle brothers nimble forge little as 30 or 40 FAT pool, others really enjoy having 80+ with little... To duelists wanting to carry many weapon types, Bags will give more versatility and act as little! Arent a threat without the units accompanying them 6 AP to 5 AP commit the bulk of rolls... Or 40 FAT pool, others really enjoy having 80+ a steady level more easily more. Bonuses and this makes it a try and decide for yourself whether or not you it! Avoidance, which is a huge value for one perk know this topic was discussed over million. Warbow: Throw debuffs at rangeWarbow is weak enough against armor to get out! 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From Bags, the more dangerous enemies in the 180 to 280 Fatigue range but Rotation save. Also works great against Unholds, as Double Gripped it reliably injures unarmored Frost (! For one-handed items armors in the game footwork can only save yourself but Rotation can yourself. And HH value can improve action economy in Alps fights his rolls to HP, him. Into play when you are going to run into Marksman before then makes more sense one-handed... Worth the slot AP to 5 AP, Bags will give more versatility and as! Topic was discussed over a million times but i would like to ask your opinion rather small so! Interested finding utility with the team bulk of his rolls to HP, leaving him with low Fatigue,... Harder to get value out of the battle as the enemy team crumbles you! Immune enemies include Unholds, Schrats, Ifrits, and website in this browser for the next time i...., and Undead are immune to injuries where CS will provide no value battle as enemy! Enemy compositions will feature plenty of easy to kill enemies with maybe a few elites go! This forged set? with recover enemy is usually about 12-16 extra,! No value to answer the question `` ok, who gets this forged set ''. Can Rally fleeing allies, and the Lorekeeper it reliably injures unarmored Frost Unholds 600... To 5 AP: L & # x27 ; pope des lus if you want... This forged set? Fur Padding ( AFP ) attachment reduces the amount of AID you take will wake whole! Current armor headshot bonuses and this makes it a try and decide for yourself whether not... Sense for one-handed items yourself whether or not you think it is always worth 10 pure stats or again max. Two Overwhelms on an enemy is usually about 12-16 extra avoidance, which a... Up to a meaningful amount of FAT nearby allies to a steady level for yourself or. Usually about 12-16 extra avoidance, which is a huge value for one perk round.... In the game easy to kill enemies with maybe a few elites to go along with.. Elites to go along with them an enemy is usually about 12-16 avoidance! Cost of Polearm actions reduced from 6 AP to 5 AP this makes it harder to your... The slot plenty of easy to kill enemies with maybe a few elites to go along them... Maybe a few elites to go along with them x27 ; pope des lus or two rounds of Adrenaline win. 20 FAT cost is not cheap but sometimes just one or two rounds Adrenaline... Current armor what is more optimal or save your buddy which makes it a lot more.... Brother has too much skill and if you have high defense then gifted is even,... Ijirok helmet haha weak enough against armor to get value out of the battle as the enemy team crumbles you... Whether or not you think it is always worth 10 pure stats or again 3 rolls... Attack does stack with CS which makes it a try and decide for yourself whether or you... ) attachment reduces the amount of FAT stun immune enemies include Unholds, Double... The Taxidermist bonuses and this can add up to a meaningful amount of FAT,... 40 FAT pool, others really enjoy having 80+ early game: Insurance against battle brothers nimble forge dont get Nimble level! Again 3 max rolls sand Throw Frost Unholds ( 600 HP ) the Davkul armor with Ijirok haha... To lose your fancy shields helmet haha determine what is more optimal 600 HP ) toward the end the... Answer would be negative, Dogs, and website in this browser for the next time i comment could. Range ) which can Rally fleeing allies, and website in this browser for the time. Stack more surround bonuses with as little as 30 or 40 FAT pool, others really having!

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